List page: Homebrew CPU

I am working on building a computer with no ICs.

The goal is to build a computer using the simplest components available, and where it is possible follow data through an entire computation. Ideally, it would be built from relays, but they are very expensive and too slow for any real time applications. Transistors offer a nice balance between cost, speed and complexity. While you can not see how a transistor operates just by looking at it, the function is fairly simple, and so is the actual physics behind them.

To minimize the amount of logic required for a functional computer, it will use a one bit data bus, ALU and registers. This also allows the most efficient use of RAM. (Most computers use a whole 8 bits for a boolean value)

Unfortunately, the addresses and program counter have to be bigger then one bit. (Building a counter is a lot simpler then an multi-bit adder) The instructions will also have to be a lot bigger to fit both an opcode and operand address.

Design Requirements:

I want the computer to be able to run simple games like Snake and Tetris, as well as a do simple mathematics like addition, multiplication, square roots, logs, etc. 4kB of address space should be more then enough for these applications and can always be left mostly empty. It should also be constructed from just a few types of components: NPN transistors, diodes, resistors, LEDs and switches. (and a few capacitors for the clock)

It should also be reasonably compact, a functional system should fit in 1 m² with all the components visible. A full 32 thousand bits of ram (4 kB) probably won’t fit, I am totally fine with stacking memory boards to have enough for games and stuff.

General Architecture:

To avoid a separate fetch and execute stage, the computer will use a Harvard style architecture with separate program ROM and data RAM. This also has the advantage that ROM is much, much simpler then RAM. There are 2 clock phases, during phase 1, the program counter updates, the instruction is read from ROM, the operand is fetched and the new register state is computed. During phase 2, the registers update, memory is written to, and the next value for the program counter is computed.

Instructions will be 16 bits with 4 opcode bits, a zero page bit, a register select bit and 10 address offset bits:

Range (inclusive) Use
Bit 0 (LSB) to bit 9 Address offset (10 bits)
Bit 10 Register select
Bit 11 Zero page bit
Bit 12 to 15 (MSB) Opcode

CPU:

The CPU itself has a one bit ALU, accumulator register and carry flag. There are 2 more registers, Skip and OEN (Output ENable) that are used for conditional execution. Skip is used to skip single instructions, and OEN can disable writing to memory to perform larger conditionals without jumping.

The registers are implemented as a chain of 2 d-latches, with the first one saving the result from the ALU, and the second being the input to the ALU. During phase 1, the first one stores the result, and during phase 2, the second one copies the data in the first. The exception is the Skip register, which has the clock phases reversed, so that it updates during phase 1, and stays constant during phase 2. The Skip register is used to gate the phase 2 clock to registers, memory, as well as jump circuitry, so it has to stay constant during phase 2.

There are 16 instructions, based off of the MC14500 ICU chip. Unlike the MC14500, my computer will include arithmetic instructions, which add quite a bit of complexity (full adder, carry register and control logic) but add a lot of utility. (The MC14500 takes 12 cycles to add a bit with carry!)

Opcode Name Function
0000 0 NOP Strobes the NOP flag.
0001 1 LD Load the bus into the accumulator.
0010 2 LDC Load the complement of the bus into the accumulator.
0011 3 STO Writes the accumulator on the the bus
0100 4 STOC Writes the complement of the accumulator on the bus.
0101 5 OEN Loads the OEN register from the bus.
0110 6 ADD Adds the accumulator, carry register and the bus, using the carry register to store the carry.
0111 7 XNOR XNORs the accumulator with the bus.
1000 8 XOR XORs the accumulator with the bus.
1001 9 AND ANDs the accumulator with the bus.
1010 A OR ORs the accumulator with the bus.
1011 B ONE Forces a one into the accumulator and a zero into the carry.
1100 C TWO Forces a zero into the accumulator and a one into the carry.
1101 D JMP Strobes the jump flag, see the “program counter” section.
1110 E SKZ Skips the next instruction if the data bus is zero.
1111 F RET Skips the next instruction and strobes the return flag.

If OEN is set to zero, write operations are skipped (STO/STOC), but computation continues normally.

Some of these instructions don’t have a function, like NOP and RET, and can be used as spare instruction for expansion.

This CPU can be implemnted in very few gates, and in practice will be even fewer as the gates can often be combined together when building them from transistors:

The whole CPU in logic gates.

Memory/Addressing:

There are 2, 15-bit, memory mapped index registers, each can address 4kB of memory (yes, 4kB, each address only has one bit). They are used for cheap offset addressing, where an OR gate is used instead of an adder.

The index register used for an instruction is selected by the register select bit. If the zero page bit is 0, the value in the selected index register register is ORed with the address offset in the instruction to determine the memory address. If the zero page bit is 1, the address offset is used directly as the memory address.

The memory map currently looks like this:

Start End (inclusive) Use
0x0 0x0 Value of the accumulator register, read only
0x0 0x0 Halt flag, stops execution if a one is written, write only
0x1 0xf The currently unselected index register (MSB first)
0x10 0x1f Jump destination (MSB first)
0x20 0x7fff Main memory, will include IO at some point

The reason the currently unselected index register is mapped is to prevent writing to an index register using indirect addressing causing memory corruption when the address changes during a write.

Program counter:

The program counter is the address into the program ROM of the current instruction, and counts up by 1 every cycle at the start of phase 1. It will be implemented using 2 chained latches for every bit, with the first one updating during phase 2, and the second during phase 1. During normal operation, the lest significant one always toggles, and every other only toggles if all the bits less significant then it it are ones

The exception to this is the JMP instruction, if the Jump flag is one, and Skip is zero, the the next value will instead be computed from the operand to the instruction: If the zero page bit is 0, the Jump Destination register (really just a special 16 bits in memory) is ORed with the offset to determine the new program counter value. If the zero page bit is 1, the program counter will simply be set to the offset part of the instruction.

Progress updates:

Below is a every post I have made about the computer, in reverse chronological order:

Tag specific RSS Feed

One bit computer: Improving code density by redesigning JMP

(Homebrew CPU)

A big problem with the one bit computer architecture is its very low code density. It takes 2 instructions just to copy a bit, copying a byte takes 16, and 2 bytes 32 instructions. At two bytes per instructions, that’s 64 bytes of code to copy 16 bits!

... read more.

One bit computer: transistor level register design

(Homebrew CPU)

Previously, I looked at gate level register designs, but now I need a transistor level design:

The loop of NOT gates made from transistors looks like this:

... read more.

One bit computer: 4 to 16 instruction decoder

(Homebrew CPU)

The first thing the computer has to with an instruction is to figure out what instruction it is. This is done using a fairly standard decoder (in the red box):

... read more.

One bit computer: Instruction set tweaks

(Homebrew CPU)

I have decided to make a few small changes to the instruction set, to make things more usable.

The first change is to make the SKZ instruction use the data bus, not the accumulator1. This makes it much more versatile, because it can be used in the middle of a computation, without modifying the accumulator. As the accumulator is memory mapped, the old behavior can still be achieved.

... read more.

Building logic gates

(Homebrew CPU)

This is a gate level diagram of the one bit CPU:

A gate level schematic diagram of the entire CPU.

... read more.

Block diagram and control logic requirements

(Homebrew CPU)

One-bit CPU block diagram, does not include program ROM, addressing, memory, or IO:

High level CPU block diagram

Unlike many other simple computers, the data bus (the thick bidirectional arrow, in reality just a long wire) is only used for interacting with memory and IO. This has the advantage that almost everything can happen at the same time, allowing all instructions to be executed in just one clock cycle, removing the need for microcode or complex sequencing logic.

... read more.

One bit computer: designing a register

(Homebrew CPU)

Two NOT gates wired into a loop have a rather interesting property: They have 2 distinct stable states:

The not gate loop

... read more.

One bit computer: Addressing considerations

(Homebrew CPU)

I handwaved addressing in the first post, but it is very important, and will have a huge impact on how usable the final computer is. Because the opcodes contain no addressing information, addressing must be done with extra bits in the instruction1.

... read more.

One bit computer: ALU design

(Homebrew CPU)

The one bit computer’s ALU will have to perform a quite a few different operations:

It turns out most of these operations can be implemented using a very simple circuit: A 4 to 1 multiplexer (One can be constructed with just 8 transistors).

... read more.

Designing a Discrete Transistor Computer

(Homebrew CPU)

Computers are ubiquitous, but nearly all computers are literal black boxes: integrated circuits.

A typical computer

Sure, in older, larger computers you might be able to see the data being transferred in and out of memory with a few LEDs, but the data still disappears into an black box: the CPU. Even if you decap an old CPU like the Z80 or MOS 6502, all you can see is a static view of the transistors, you can’t see the computer actually computing. The only real option for computer where you can follow data all the way through a computation is to build it yourself.

... read more.

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